Red XIII might be one of the most mysterious and intriguing party members in Final Fantasy VII, but one can't deny that his final Limit Break is … The Uncontrollable Speed rule and battle conditions reference Sled Fang, Red XIII's default Limit Break, where Red XIII pounces on an enemy. Red XIII's Limit Breaks. User Info: TalicPartTwo. Red can learn, and use, the final limit break after he knows his 1-1,1-2, 2-1, 2-2, 3-1, and 3-2 limits. save. Character guide for Red XIII in Final Fantasy 7 Remake / FF7R. 100% Upvoted. Check out the Secret / … Level 2: Blood fang: Similar to Sled Fang, but Red XIII gets a HP/MP boost as well. I have cosmo memory but I don’t know what to do with it. This will be Red XIII’s only long range attack for a long time so it will come in handy alot. Red XIII, or Nanaki, as he's also called, is an extremely powerful character, and his level four Limit Break reflects that. Posted by 1 minute ago. When I clicked on Red XIII, red says “I don’t get it.” Can anybody please help me? 0 comments. Add that to a really cool animation and you've got one memorable Limit Break. Answers. FF VII. share. Red XIII attacks his enemies five times with strong pysical attacks. hide. Included are the character's stats, abilities, unique commands, limit breaks, and recommended equipment. Once the safe is open, the player will … Each blow connects for a walloping 7 13 ⁄ 16 times his normal damage. Level 1: Sled Fang: Red XIII charges the enemy, causing major damage. Vote. This is a much better limit break than Howling Moon. This skipped over Level 2's Stardust Ray and Level 3's Earth Rave. The player needs to visit the Shinra Mansion in Nibelheim and work out how to open the safe. Thanks! Level 4: Cosmo Memory: Red XIII releases a physical attack that engulfs his enemies for incredible damage. The battle conditions also references Red XIII having the highest Speed stat in … Red XIII limit break. Red XIII charges up to an enemy at super sonic speed caosuing immense physical damage. Stardus Ray: You can find Red XIII's final limit break in the safe in the Shinra Mansion. The player needs to input the following numbers - right 36, left 10, right 59, right 97. FF VII. With Red XIII, I'd also rather use one of his Level 3 Limit Breaks - either "Howling Moon" to put him into a powerful frenzy, or "Earth Rave" for 5 continuous hits. The stage and music represent Cosmo Canyon, Red XIII's home. Close. Red XIII's final Limit Break is the Cosmo Memory. You will have to return to Nibelheim and open the safe in the Shinra Mansion and defeat Lost Number. Lunatic High: With a blinding light, Red XIII casts Haste on the entire party. Cosmo Memory (Red XIII) Red XIII’s Level 4 Limit Break can be picked up during the side quest to obtain Vincent as a playable character. However, it becomes useless when you learn the Blood Fang limet break. report. 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